There is only one listing of "Things not to do" in this version of the FAQ. Version 1.2 will feature at the very least a new updated section 1.10 of "Things not to do in Red Alert". Any updates in this FAQ will officially come from my web page and will follow the version format v1.0, v1.1, vl.2, etc. I want this FAQ to be as correct as possible. If you find any spelling, grammar, or technical mistakes please feel free to write to me and explain them to me. If you play Red Alert, you know the benefits, you know the downfalls, this FAQ concentrates on all the frustrations we have had playing and maybe you can relate to them. There are good things about Red Alert, there's definitely some improvement over the original Command and Conquer, but overall the game improvements were very limited. These games were all good games in their time, I don't favor any over the other. The reason I do this is obviously because these three games are all very similar in concept and play. I make references to the original Command and Conquer, and Warcraft 2. Included are descriptions of why many units, structures, and whole entire concepts suck. We were SO disappointed that we felt the need to write this FAQ to explain all of the things that suck about Red Alert. My friends and I have had some time to play Red Alert over our LAN, and now wonder why we put our innocent network through such trauma. RA-Archive > Library > Why Red Alert SucksĬopyright 1997 Clay Guthery.
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